# Anthropic reasoning in everyday life

Thought experiment from a past post:

A stranger comes up to you and offers to play the following game with you: “I will roll a pair of dice. If they land snake eyes (i.e. they both land 1), you give me one dollar. Otherwise, if they land anything else, I give you a dollar.”

Do you play this game?

[…]

Now imagine that the stranger is playing the game in the following way: First they find one person and offer to play the game with them. If the dice land snake eyes, then they collect a dollar and stop playing the game. Otherwise, they find ten new people and offer to play the game with them. Same as before: snake eyes, the stranger collects \$1 from each and stops playing, otherwise he moves on to 100 new people. Et cetera forever.

When we include this additional information about the other games the stranger is playing, then the thought experiment becomes identical in form to the dice killer thought experiment. Thus updating on the anthropic information that you have been kidnapped gives a 90% chance of snake-eyes, which means you have a 90% chance of losing a dollar and only a 10% chance of gaining a dollar. Apparently you should now not take the offer!

This seems a little weird. Shouldn’t it be irrelevant if the game if being offered to other people? To an anthropic reasoner, the answer is a resounding no. It matters who else is, or might be, playing the game, because it gives us additional information about our place in the population of game-players.

Thus far this is nothing new. But now we take one more step: Just because you don’t know the spatiotemporal distribution of game offers doesn’t mean that you can ignore it!

So far the strange implications of anthropic reasoning have been mostly confined to bizarre thought experiments that don’t seem too relevant to the real world. But the implication of this line of reasoning is that anthropic calculations bleed out into ordinary scenarios. If there is some anthropically relevant information that would affect your probabilities, then you need to consider the probability that this information

In other words, if somebody comes up to you and makes you the offer described above, you can’t just calculate the expected value of the game and make your decision. Instead, you have to consider all possible distributions of game offers, calculate the probability of each, and average over the implied probabilities! This is no small order.

For instance, suppose that you have a 50% credence that the game is being offered only one time to one person: you. The other 50% is given to the “dice killer” scenario: that the game is offered in rounds to a group that decuples in size each round, and that this continues until the dice finally land snake-eyes. Presumably you then have to average over the expected value of playing the game for each scenario.

$EV_1 = - \1 \cdot \frac{35}{36} + \1 \cdot \frac{1}{36} = \ \frac{34}{36} \approx \0.94 \\~\\ EV_2 = \1 \cdot 0.1 + - \1 \cdot 0.9 = - \ 0.80 \\~\\ EV = 0.50 \cdot EV_1 + 0.50 \cdot EV_2 \approx \ .07$

In this case, the calculation wasn’t too bad. But that’s because it was highly idealized. In general, representing your knowledge of the possible distributions of games offered seems quite difficult. But the more crucial point is that it is apparently not enough to go about your daily life calculating the expected value of the decisions facing you. You have to also consider who else might be facing the same decisions, and how this influences your chances of winning.

Can anybody think of a real-life example where these considerations change the sign of the expected value calculation?