Not a solution to the anthropic dice killer puzzle

I recently came up with what I thought was a solution to the dice killer puzzle. It turns out that I was wrong, but in the process of figuring this out I discovered a few subtleties in the puzzle that I had missed first time around.

First I’ll repost the puzzle here:

A mad killer has locked you in a room. You are trapped and alone, with only your knowledge of your situation to help you out.

One piece of information that you have is that you are aware of the maniacal schemes of your captor. His plans began by capturing one random person. He then rolled a pair of dice to determine their fate. If the dice landed snake eyes (both 1), then the captive would be killed. If not, then they would be let free.

But if they are let free, the killer will search for new victims, and this time bring back ten new people and lock them alone in rooms. He will then determine their fate just as before, with a pair of dice. Snake eyes means they die, otherwise they will be let free and he will search for new victims.

His murder spree will continue until the first time he rolls snake eyes. Then he will kill the group that he currently has imprisoned and retire from the serial-killer life.

Now. You become aware of a risky way out of the room you are locked in and to freedom. The chances of surviving this escape route are only 50%. Your choices are thus either (1) to traverse the escape route with a 50% chance of survival or (2) to just wait for the killer to roll his dice, and hope that it doesn’t land snake eyes.

What should you do?

As you’ll recall, there are two possible estimates of the probability of the dice landing snake eyes: 1/36 and 90%. Briefly, the arguments for each are…

Argument 1  The probability of the dice landing snake eyes is 1/36. If the dice land snake eyes, you die. So the probability that you die is 1/36.

Argument 2  The probability that you are in the last round is above 90%. Everybody in the last round dies. So the probability that you die is above 90%.

The puzzle is trying to explain what is wrong with the second argument, given its unintuitive consequences. So, here’s an attempt at a resolution!

Imagine that you find out that you’re in the fourth round with 999 other people. The probability that you’re interested in is the probability that the fourth round is the last round (which is equivalent to the fourth round being the round in which you get snake-eyes and thus die). To calculate this, we want to consider all possible worlds (i.e. all possible number of rounds that the game might go for) and calculate the probability weight for each.

In other words, we want to be able to calculate P(Game ends on the Nth round) for every N. We can calculate this a priori by just considering the conditions for the game ending on the Nth round. This happens if the dice roll something other than snake eyes N-1 times and then snake eyes once, on the final round. Thus the probability should be:

Screen Shot 2018-09-02 at 10.47.18 AM.png

Now, to calculate the probability that the game ends on the fourth round, we just plug in N = 4 and we’re done!

But hold on. There’s an obvious problem with this approach. If you know that you’ve been kidnapped on the fourth round, then you should have zero credence that the game ended on the third, second, or first rounds. But the probability calculation above gives a non-zero credence to each of these scenarios! What’s gone wrong?

Answer: While the probability above is the right prior probability for the game progressing to the Nth round, what we actually want is the posterior probability, conditioned on the information that you have about your own kidnapping.

In other words, we’re not interested in the prior probability P(Game ends on the Nth round). We’re interested in the conditional probability P(Game ends on the Nth round | I was kidnapped in the fourth round). To calculate this requires Bayes’ rule.

Screen Shot 2018-09-02 at 10.54.19 AM

The top term P(You are in the fourth round | N total rounds) is zero whenever N is less than four, which is a good sign. But what happens when N is ≥ 4? Does the probability grow with N or shrink?

Intuitively, we might think that if there are a very large number of rounds, then it is very unlikely that we are in the fourth one. Taking into account the 10x growth in number of people each round, it looks like for any N > 4, the theory that there are N rounds strongly predicts that you are in the Nth round. The larger N is, the more strongly it predicts that you are not in the fourth round. In other words, the update on your being in the fourth round strongly favors possible worlds in which the fourth round is the last one

But this is not the whole story! There’s another update to be considered. Remember that in this setup, you exist as a member of a boundless population and are at some point kidnapped. We can ask the question: How likely is it that you would have been kidnapped if there were N rounds?  Clearly, the more rounds there are before the game ends, the more people are kidnapped, and so the higher chance you have of being kidnapped in the first place! This means that we should expect it to be very likely that the fourth round is not the last round, because worlds in which the fourth round is not the last one contain many more people, thus making it more likely that you would have been kidnapped at all.

In other words, we can break our update into two components: (1) that you were kidnapped, and (2) that it was in the fourth round that you were kidnapped. The first of these updates strongly favors theories in which you are not in the last round. The second strongly favors theories in which you are in the last round. Perhaps, if we’re lucky, these two updates cancel out, leaving us with only the prior probability based on the objective chance of the dice rolling snake eyes (1/36)!

Recapping: If we know which round we are in, then when we update on this information, the probability that this round is the last one is just equal to the objective chance that the dice roll lands snake eyes (1/36). Since this should be true no matter what particular round we happen to be in, we should be able to preemptively update on being in the Nth round (for some N) and bring our credence to 1/36.

This is the line of thought that I had a couple of days ago, which I thought pointed the way to a solution to the anthropic dice killer puzzle. But unfortunately… I was wrong. It turns out that even when we consider both of these updates, we still end up with a probability > 90% of being in the last round.

Here’s an intuitive way to think about why this is the case.

In the solution I wrote up in my initial post on the anthropic dice killer thought experiment, I gave the following calculation:

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Basically, we look at the fraction of people that die if the game ends on the Nth round, calculate the probability of the game ending on the Nth round, and then average the fraction over all possible N. This gives us the average fraction of people that die in the last round.

We now know that this calculation was wrong. The place where I went wrong was in calculating the chance of getting snake eyes in the nth round. The probability I wrote was the prior probability, where what we want instead is the posterior probability after performing an anthropic update on the fact of your own kidnapping.

So maybe if we plug in the correct values for these probabilities, we’ll end up getting a saner answer!

Unfortunately, no. The fraction of people that die starts at 100% and then gradually decreases, converging at infinity to 90% (the limit of \frac{1000...}{1111...} is .9). This means that no matter what probabilities we plug in there, the average fraction of people will be greater than 90%. (If the possible values of a quantity are all greater than 90%, then the average value of this quantity cannot possibly be less than 90%.)

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This means that without even calculating the precise posterior probabilities, we can confidently say that the average probability of death must be greater than 90%. And therefore our proposed solution fails, and the mystery remains.

It’s worth noting that even if our calculation had come out with the conclusion that 1/36 was the actual average chance of death, we would still have a little explaining to do. Namely, it actually is the case that the average person does better by trying to escape (i.e. acting as if the probability of their death is greater than 90%) than by staying around (i.e. acting as if the probability of their death is 1/36).

This is something that we can say with really high confidence: accepting the apparent anthropic calculation of 90% leaves you better off on average than rejecting it. On its own, this is a very powerful argument for accepting 90% as the answer. The rational course of action should not be one that causes us to lose where winning is an option.

4 thoughts on “Not a solution to the anthropic dice killer puzzle

  1. >90% is the right answer to a different question: if, after the game ends and the killings have happened, we draw the name of a random kidnap victim out of a barrel, what is the probability that he was killed? That is > 90%. On the other hand, if the game is not over yet and you have been kidnapped and not killed, then you are not a randomly selected kidnap victim from the post-game sample population, so there is no argument that yields >90% for the conditional probability. [@Nelson Rushton]

    1. These two questions don’t address different issues; rather, they explore the same topic from different perspectives.

      We can probably agree that:
      1. One person of interest is / will be captured with 100% certainty and has a 1/36 chance of being murdered at that event.
      2. The hunt will end at some point, meaning that the killer will roll snake eyes and the Nth batch of people will be killed.

      By asking the first question, you wonder what happens to a person on the aftermath of the massacre. The event has happened, and you want to observe whether that particular person of interest was in the ill-fated Nth round. The answer is that there’s more than a 90% chance they will be in that round.

      By asking the second question, you’re watching in real time what happens to the individual and by extension to the round that interests you. But you know that the whole process will end at some point and that person is already captured. Be it in 1,5,10,100 rounds, at some point the “game” will end and the individual has already been in one of those rounds. Essentially, you’re asking if this person was lucky enough not to be in the Nth round. You’re betting against their round being the final one. The fact that you’re asking that question in real time is irrelevant. The point is that this individual has become part of the hunt and whenever it ends, the chance of them being part of the fortunate people that weren’t slaughtered is less than 10%.

      That’s because there are two outcomes, they will either win the game and be set free, or be killed. If they win, then they’ll be in the less than 10% of the population that made it, and you were lucky that you found such an individual to oversee in real time. It doesn’t matter if their chances were 35/36; you observed an individual that is part of a population that will certainly be defined at some point. Otherwise, you just witnessed their death, which happens in more than 90% of the time you witness any random captured person.

      To clarify further, say that the dice killer doesn’t roll the dice after the kidnaps, but at the start of their rampage. The dice rolls have been settled and his sadist nature forces him to capture people and set them free, unless they’re part of the deadly dice roll round. Would it matter if you observed the captured person while being captured or after the whole process?

      I’m not arguing about the clarity of the paradox or the issues of infinities, just that the two questions aren’t different to each other under these circumstances.

  2. Solution to the Dice-Killer Paradox

    You should wait for the killer to roll the dice.
    Your probability of survival if you wait is 35⁄36, or approximately 97.2%, which is significantly better than the 50% chance of surviving the escape route.

    Reasoning

    This puzzle presents two seemingly conflicting estimates of your chance of dying:
    • Argument 1: The dice have a 1⁄36 chance of landing snake-eyes. If that happens, you die. So your chance of death is 1⁄36.
    • Argument 2: Because each round (except the first) involves 10 times more people than the last, over 90% of all people ever kidnapped will be in the final round—the one that ends with snake-eyes, where everyone dies. So your chance of dying is over 90%.

    Both are mathematically correct, but they answer different questions:

    Two Questions – Two Probabilities

    Question Answer Perspective
    Q1: What proportion of all kidnapped people end up dead? ≈ 90% Global, statistical, “ledger-wide” viewpoint
    Q2: Given that I am in the current group awaiting a dice roll, what is my chance of dying? 1⁄36 (≈ 2.78%) Local, causal, decision-based perspective

    Why Argument 2 is Correct but Irrelevant

    It’s true that over 90% of all people ever captured end up in the final round and are killed. That’s because:
    • The killer adds 10× more people each round.
    • He stops the first time he rolls snake-eyes (expected to take 36 rounds).
    • Therefore, the vast majority of people are in the final (doomed) cohort.

    So if you randomly selected a name from the entire history of the killer’s spree, there’s a 90% chance you’d pick someone who dies.

    But that is not your situation.
    You are not drawing names from the ledger. You are already a captive in a known cohort, and the dice roll has not yet happened. Your future depends only on the next roll of the dice—not on statistical averages of the whole population.

    Your True Chance of Survival

    Since you are in a group awaiting a fair dice roll, and snake-eyes only comes up 1 in 36 times, your personal probability of survival is:

    P(\text{survive}) = 1 – P(\text{snake-eyes}) = 1 – \tfrac{1}{36} = \tfrac{35}{36} \approx 97.2\%.

    Trying to escape gives you a 50% survival chance—far worse.

    Why the “90% Death Rate” Doesn’t Apply to You

    The error in using the 90% statistic for decision-making lies in misapplying anthropic reasoning:
    • That 90% figure applies if you pick a person at random from all who ever get kidnapped.
    • But you are not sampling a random person—you are already a person, and you already know you are in a current group.
    • Conditioning on your own existence in the current cohort, the only relevant uncertainty is the upcoming dice roll.

    This makes the correct probability 1⁄36, not 90%.

    Conclusion

    You are not facing the weight of statistical doom. You are facing a pair of dice. There is a 1 in 36 chance you will die, and a 35 in 36 chance you will survive. Escaping cuts your survival chances nearly in half.

    So you should wait.

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